![]() ![]() ![]() The most important thing is simply to start programming in something, so that you can learn the common principles, logic, and techniques. Rhodri Broadbent: I’m a traditionalist and I don’t think you can go wrong by jumping straight in to C++, or Objective C if you’re iOS inclined. ![]() The Panel Paul Taylor – co-founder, Mode7 Games Rhodri Broadbent – co-founder of Dakko Dakko, previously at Q-Games and Lionhead Aj Grand-Scrutton – CEO, Dlala Studios Adam Saltsman – indie developer, creator of Canabalt and Hundreds Ste Pickford – co-founder Zee-3 digital publishing Alistair Aitcheson – indie developer, creator of Greedy Bankers and Slamjet Stadium Simon Barrett – founder, FourDoorLemon Dan Marshall – indie developer, SizeFiveGames Byron Atkinson-Jones – ex-Lionhead coder, now indie developer at Xiotex Lisa Brown - designer, Insomniac Games Sarah Ford – indie developer Adriel Wallick – Indie developer Allison Salmon – game developer and software engineer, Learning Games Network, ex-Raven Software Jennifer Schneidereit– co-founder Nyamyam, ex-Rare Design Rami Ismail – co-founder, Vlambeer What’s the best way to start making games? To get a few pointers, we spoke to a range of established indie coders and studio bosses about how fledgling developers should get started. In the70s, kids turned to guitars and the punk movement to express themselves, now they’re just as likely to write and distribute games that reach thousands.īut getting in to the industry is not easy – even if your plan is to make games in your bedroom. It’s no longer about dumb muscle-heads saving the princess (not that games were ever about just that), this is a creative medium bursting with interesting, weird and challenging ideas. We are also entering an era of diverse artistic and emotional expression. ![]() Five years ago, it took millions of dollars and a team of 200 to bring a new project to PlayStation or Xbox, and while those Triple A giants still exist, it’s also possible for a lone programmer or a small team to garner a worldwide audience. With the arrival of digital distribution, games now have a bigger audience than ever they are beamed directly to our phones, PC, consoles and tablets. ![]()
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